AI Insights · Timothy · October 2025
Sengoku Games Performance in the Middle East Q3 2025
Explore the performance of top Sengoku games in the Middle East during Q3 2025, with insights on downloads, revenue, and active users.
The third quarter of 2025 saw varied performance trends among the top Sengoku games on a unified platform in the Middle East. Here’s a closer look at how these games fared based on data from Sensor Tower.
Great Conqueror 2: Shogun from EasyTech Games experienced a significant rise in weekly revenue, starting at a modest $1 and reaching a peak of approximately $267 by the end of September. However, weekly downloads demonstrated a downward trajectory, beginning at 54 and dropping to just 2 by the quarter's end. The game’s active users also saw a decline, from 6 to 3.
Sengoku Fubu maintained a steady but low revenue stream, consistently around $1 to $3 weekly. Despite no recorded downloads throughout the quarter, the game held onto a declining yet substantial active user base, decreasing from 980 to 819.
Shogun's Empire: Hex Commander by Home Net Games saw fluctuating weekly revenue, peaking at $21 early in the quarter, but dropping to negligible amounts later. Downloads were minimal, with occasional single-digit spikes.
Ninja Village from Kairosoft recorded sporadic revenue, with notable peaks of $7 and $8 in July and September. The game enjoyed a consistent download rate, ranging from 4 to 14 weekly.
The performance of these games highlights diverse trends in the Sengoku category, with more detailed insights available through Sensor Tower. As the year progresses, it will be intriguing to see how these games adapt and evolve in this competitive landscape.